package net.minecraft.src;

public class ModelBrachiopod extends ModelBase
{
	public ModelBrachiopod()
	{
		New_Shape1 = new ModelRenderer(this, 0, 27);
		New_Shape1.addBox(0F, 0F, 0F, 14, 4, 1, 0F);
		New_Shape1.setRotationPoint(-7F, 20F, -7F);
		
		New_Shape1.rotateAngleX = 0F;
		New_Shape1.rotateAngleY = 0F;
		New_Shape1.rotateAngleZ = 0F;
		New_Shape1.mirror = false;
		
		New_Shape2 = new ModelRenderer(this, 0, 27);
		New_Shape2.addBox(0F, 0F, 0F, 14, 4, 1, 0F);
		New_Shape2.setRotationPoint(-7F, 20F, 6F);
		
		New_Shape2.rotateAngleX = 0F;
		New_Shape2.rotateAngleY = 0F;
		New_Shape2.rotateAngleZ = 0F;
		New_Shape2.mirror = false;
		
		New_Shape3 = new ModelRenderer(this, 0, 0);
		New_Shape3.addBox(0F, 0F, 0F, 14, 1, 14, 0F);
		New_Shape3.setRotationPoint(-7F, 23F, -7F);
		
		New_Shape3.rotateAngleX = 0F;
		New_Shape3.rotateAngleY = 0F;
		New_Shape3.rotateAngleZ = 0F;
		New_Shape3.mirror = false;
		
		New_Shape4 = new ModelRenderer(this, 32, 10);
		New_Shape4.addBox(0F, 0F, 0F, 1, 4, 14, 0F);
		New_Shape4.setRotationPoint(-7F, 20F, -7F);
		
		New_Shape4.rotateAngleX = 0F;
		New_Shape4.rotateAngleY = 0F;
		New_Shape4.rotateAngleZ = 0F;
		New_Shape4.mirror = false;
		
		New_Shape5 = new ModelRenderer(this, 32, 10);
		New_Shape5.addBox(0F, 0F, 0F, 1, 4, 14, 0F);
		New_Shape5.setRotationPoint(6F, 20F, -7F);
		
		New_Shape5.rotateAngleX = 0F;
		New_Shape5.rotateAngleY = 0F;
		New_Shape5.rotateAngleZ = 0F;
		New_Shape5.mirror = false;
		
		New_Shape6 = new ModelRenderer(this, 32, 10);
		New_Shape6.addBox(0F, 0F, 0F, 1, 5, 14, 0F);
		New_Shape6.setRotationPoint(8F, 16F, -7F);
		
		New_Shape6.rotateAngleX = 0F;
		New_Shape6.rotateAngleY = 0F;
		New_Shape6.rotateAngleZ = 0.3490658F;
		New_Shape6.mirror = false;
		
		New_Shape7 = new ModelRenderer(this, 0, 0);
		New_Shape7.addBox(0F, 0F, 0F, 14, 1, 14, 0F);
		New_Shape7.setRotationPoint(-4F, 11F, -7F);
		
		New_Shape7.rotateAngleX = 0F;
		New_Shape7.rotateAngleY = 0F;
		New_Shape7.rotateAngleZ = 0.3490658F;
		New_Shape7.mirror = false;
		
		New_Shape8 = new ModelRenderer(this, 0, 27);
		New_Shape8.addBox(0F, 0F, 0F, 14, 5, 1, 0F);
		New_Shape8.setRotationPoint(-4F, 11F, -7F);
		
		New_Shape8.rotateAngleX = 0F;
		New_Shape8.rotateAngleY = 0F;
		New_Shape8.rotateAngleZ = 0.3490658F;
		New_Shape8.mirror = false;
		
		New_Shape9 = new ModelRenderer(this, 0, 27);
		New_Shape9.addBox(0F, 0F, 0F, 14, 5, 1, 0F);
		New_Shape9.setRotationPoint(-4F, 11F, 6F);
		
		New_Shape9.rotateAngleX = 0F;
		New_Shape9.rotateAngleY = 0F;
		New_Shape9.rotateAngleZ = 0.3490658F;
		New_Shape9.mirror = false;
		
		New_Shape10 = new ModelRenderer(this, 0, 17);
		New_Shape10.addBox(0F, 0F, 0F, 6, 2, 6, 0F);
		New_Shape10.setRotationPoint(1F, 20F, -3F);
		
		New_Shape10.rotateAngleX = 0F;
		New_Shape10.rotateAngleY = 0F;
		New_Shape10.rotateAngleZ = 0.1745329F;
		New_Shape10.mirror = false;
		
		New_Shape11 = new ModelRenderer(this, 32, 10);
		New_Shape11.addBox(0F, 0F, 0F, 1, 5, 14, 0F);
		New_Shape11.setRotationPoint(-4F, 11F, -7F);
		
		New_Shape11.rotateAngleX = 0F;
		New_Shape11.rotateAngleY = 0F;
		New_Shape11.rotateAngleZ = 0.3490658F;
		New_Shape11.mirror = false;
		
		New_Shape12 = new ModelRenderer(this, 44, 0);
		New_Shape12.addBox(0F, 0F, 0F, 1, 2, 4, 0F);
		New_Shape12.setRotationPoint(7F, 20F, -2F);
		
		New_Shape12.rotateAngleX = 0F;
		New_Shape12.rotateAngleY = 0F;
		New_Shape12.rotateAngleZ = 0.1745329F;
		New_Shape12.mirror = false;
		
		
	}

	public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
	{
		super.render(entity, f, f1, f2, f3, f4, f5);
		setRotationAngles(f, f1, f2, f3, f4, f5);
		New_Shape1.render(f5);
		New_Shape2.render(f5);
		New_Shape3.render(f5);
		New_Shape4.render(f5);
		New_Shape5.render(f5);
		New_Shape6.render(f5);
		New_Shape7.render(f5);
		New_Shape8.render(f5);
		New_Shape9.render(f5);
		New_Shape10.render(f5);
		New_Shape11.render(f5);
		New_Shape12.render(f5);
		
	}

	public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
	{
		super.setRotationAngles(f, f1, f2, f3, f4, f5);
	}

	public ModelRenderer New_Shape1;
	public ModelRenderer New_Shape2;
	public ModelRenderer New_Shape3;
	public ModelRenderer New_Shape4;
	public ModelRenderer New_Shape5;
	public ModelRenderer New_Shape6;
	public ModelRenderer New_Shape7;
	public ModelRenderer New_Shape8;
	public ModelRenderer New_Shape9;
	public ModelRenderer New_Shape10;
	public ModelRenderer New_Shape11;
	public ModelRenderer New_Shape12;
	
}
